Please Don't Do This

A 2.5D driving/typing game that simulates behavior you definitely shouldn't do. Created in Unity with a team of three brothers. Made in 48 hours for the Game Maker's ToolKit Game Jam 2020. Ranked in the top 2% overall out of over 5400+ entries.

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HIGH OCTANE TYPING

Maintain a score multiplier by responding to your texts fast enough, but don't get too distracted by it!

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DISTRACTED DRIVING

Pump the brakes? What's that? The only reason this car's stopping is if we crash into another one at 150mph!

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FEAR

Feel the rush of taking your eyes off the road without actually doing it! NOTE: We do not condone texting while driving.

Burger Builder

A simple 2.5D game where the goal is to create high-stacking burger orders. Created in Unity with a team of three classmates. Made in 3 weeks for Game Programming course at Millersville University. Highest rated game overall out of all the games produced over the semester.

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ONE BUTTON, ULTRA SIMPLE

I made this game because I was tired of complex mechanics. Now ask me the system for how food sticks to the pan :)

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ONLINE COMPETITION

Compete for high scores with a fully functioning online scoreboard, with all those friends you totally have

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TOO EXCITED

Don't move too fast, or all your food items will succumb to Newton's 1st Law of Motion, and the game will make fun of you with a hilarious slide whistle SFX.

Mecha Reactor

A 2D top-down shooter about managing your resources on the fly. Created in Unity. Made in 3 weeks for Game Programming course at Millersville University. Created level design tools, level management systems, as well as composed music. Critically acclaimed by peers in peer reviews.

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AN EPIC FINAL FIGHT

Culminate your journey with a final battle against a massive mech. The soundtrack for this fight is also banging, not gonna lie.

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ON THE FLY

Manage your resources carefully as the battle changes, or else something bads gonna happen to you :(

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SPACE STATION CRAWL

Crawl through several levels, fighting enemies, and appreciate how the levels change between them (who did that system???)

The Abyss

A 3D exploration and stealth game about diving through the depths to recover long lost treasure. Created in Unity with a team of three classmates. Made in 3 weeks for Game Programming course at Millersville University. Received the most perfect scores from all games produced over the semester.

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UNDERWATER STEALTH

Sneak past a dangerous foe that's hungry for your flesh, but seemingly lacks any form of peripheral vision. Or ears. Or a nose...

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WATERY DEMISE

Fun fact, when I was making these gifs, I actually unintentionally missed my harpoon shot here. So skillful of me.

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SOLVE ANCIENT PUZZLES

Solve complex puzzles, like this one, where you're probably gonna ask why there's so many harpoons on the floor. IDK man.

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